Fusion Studio Brings Danse Macabre Animation to Life
Fusion Studio was used to blend hand‑painted backgrounds, AI‑styled 3D characters, and dynamic lighting into Danse Macabre, an apocalyptic short film by Hisko Hulsing. The compositing process involved advanced masking, color grading, and realistic reflections to unify disparate visual elements.
By Felo News Desk · Published
Hisko Hulsing’s short film Danse Macabre is an apocalyptic nightmare that draws its music from the Allegro of Shostakovich’s 10th Symphony. The film was written, directed, and painted by Hulsing himself, and it has already earned a spot in the competition section of the 2024 Annecy International Animation Festival. The production was a collaborative effort that spanned the Netherlands, France, Belgium, and Hungary, with Valk Productions, Autour de Minuit, Vivi Film, and Cinemon Entertainment all contributing to the final product.
From Static Painting to Living Landscape
The first challenge in the compositing process was to transform a static 2‑D background into a dynamic environment. Stijn Calis, the Compositing Technical Director, began by importing the hand‑painted scene into Fusion Studio. He then added layers of animated fire and smoke created in TVPaint, giving the scene a sense of motion and heat. To make the lighting feel realistic, Calis used a custom “ccBoostFire” node that boosted mid‑tones in the brightest parts of the background. A Luma Keyer isolated those light areas, allowing the color corrector to enhance the glow without affecting the darker regions.
Next, 4K dust particles sourced from FootageCrate were overlaid on top of the base layers. The particles were blended using a soft light mode, which added depth and a subtle sense of atmosphere. By the end of this stage, the once‑dull painting had become a living, breathing space with flickering illumination and moving dust.
Bridging 2‑D and 3‑D Worlds with AI Stylisation
Integrating a 3‑D character into a hand‑painted background can create a stark visual clash. To address this, Calis imported the raw 3‑D render from Blender and applied a stylisation pass processed by Stable Diffusion. The AI model was trained on Hulsing’s own artwork, ensuring the stylised render matched the painterly aesthetic of the background. The result was a subtle 5% AI overlay that gave the character a painterly texture without overpowering the original 3‑D detail.
After the AI pass, the character was color‑graded to match the lighting conditions of the painted scene. Calis used an Alpha Divide to isolate the character from its background, then manually tweaked hue, saturation, and contrast to ensure the character’s values matched the surrounding environment. This step was crucial for making the character feel like a natural part of the world rather than a pasted‑in element.
Grounding the Character with Realistic Shadows and Reflections
Even a color‑matched character can appear to float if it lacks proper shadows. Calis created a pre‑blur shadow by taking the character’s mask, blurring it, and then reducing its gain. This produced a soft, diffuse shadow that mimicked how light scatters in real life. The shadow was then blended onto the background using a Multiply mode set at 50% to darken the underlying layers without blowing out the black levels.
To further ground the soldier, reflections were added to the table and the foreground wine glass. For the table, Calis flipped the character vertically and applied a Fast Noise node to break the perfect mirror effect, then used a Displace node to match the rough texture of the painted wood. For the wine glass, a dent deformation was applied to simulate the glass’s curvature, followed by a blur to mimic the imperfect surface. A polygon mask isolated the reflection to the glass’s highlights, ensuring the effect was subtle and realistic.
Polishing the Final Composite
The final touches involved extracting the brightest parts of the animated fire with a Luma Keyer, then applying a Soft Glow to bleed light naturally into the surrounding darkness and over the character’s armor. A global film grain was added over the entire composition to unify the painted background, the AI‑styled 3‑D render, and the digital particles into a single cohesive cinematic shot.
Stijn Calis has documented the entire workflow in a YouTube tutorial titled “The Compositing of a Shot in Danse Macabre.” The tutorial offers a step‑by‑step look at how each element was blended, providing valuable insight for independent animators looking to achieve similar results.
Danse Macabre demonstrates how modern compositing tools like Fusion Studio, combined with AI stylisation and meticulous lighting work, can bring a complex, painterly vision to life. The film’s success at Annecy and the collaborative effort across multiple countries underscore the power of technology to support creative storytelling.
Key facts
- Fusion Studio blends 2‑D and 3‑D elements seamlessly
- AI stylisation bridges aesthetic gaps between media
- Pre‑blur shadows and reflections ground characters
- Film grain and glows unify disparate visuals
- International collaboration fuels creative success
Why it matters
Danse Macabre exemplifies how independent creators can harness modern compositing and AI tools to produce festival‑level animation, inspiring a new generation of storytellers.
Frequently asked questions
What software was used for the final compositing?
Fusion Studio was the primary tool, supplemented by TVPaint for animation and Stable Diffusion for AI stylisation.
How was the 3‑D character made to match the 2‑D background?
By applying an AI‑generated stylisation pass and meticulous color grading to align lighting and color palettes.
What role did film grain play in the final image?
It unified the painted background, 3‑D render, and digital particles into a single cohesive cinematic look.
Where can I learn more about the compositing process?
Stijn Calis’s YouTube tutorial “The Compositing of a Shot in Danse Macabre” provides a detailed walkthrough.
Sources
- [1] creativebloq.com — originally reported as “How Fusion Studio and expert compositing skills brought the striking animation Danse Macabre to life”





